A downloadable game

Rules of the game

1, each player will have a tranquilizer gun at the beginning of the game, which can be used to shoot to tranquilize players (knocked down for 10s) during which the tranquilized player can be tied up. You can also use the tranquilizer gun to design the infected monster player so that its movement speed is reduced by 10s

a) Each player can only use the tranquilliser gun once for the whole game (except for the doctor who has two tranquilliser rounds)

b) An anaesthetised player will automatically stand up after 10s if they are not bound, and will take an additional 20s to get out if they are bound (this can be reduced by 15s if they have a knife)

c) A bound player can be transported to another location by another player (e.g.; the player can be transported to the surveillance room and closed up)

d) Several players can combine their efforts to consign a player, thus increasing the speed of the consignment. The consigned player can try to break free and escape after being consigned for 10s, but if two players are consigned it rises to 15s later, if three players are consigned, the player cannot escape.

2. Each player has a 4 compartment container backpack to store parts and props collected from scattered planets and ships.

a) Parts are capped at 4 per compartment (5 for soldiers)

b) Only one item can be stored in each compartment.

c) Batteries are limited to one per compartment.

d) Players can choose to discard items and parts from their backpack. Discarded parts cannot be picked up again within 5s.

3. The player needs to repair the hatch of the ship and restore power to the power room before the infected are destroyed, and repair the 4 escape pods and escape.

(a) 36 parts and 2 batteries are needed to repair the hatch of the ship.

b) A total of 20 batteries are required to fully restore power to the power room

(1) Every time 5 batteries are placed, the player can choose to restore power to one of the hatches in the ship (Monitoring Room, Medical Room, Weapons Room, Captain's Room, Escape Pod 1, Escape Pod 2).

c) All compartment doors need to be opened manually (2s time) until an identity card is obtained, and all compartment doors can be unlocked from the outside (unlocking requires QTE input to achieve), but can also be unlocked from the outside (again requiring QTE to achieve), but the player inside cannot open the unlocked door from the inside and can only call for help and wait for other players to rescue them, infected people trapped can turn into monsters to destroy the door from the inside The infected can turn into monsters and break the door from the inside to get out, but a broken door will reveal their identity.

d) The monitoring room will provide the player with a large screen to observe the situation in all cabins and corridors inside the ship and in front of the ship's main door, and notify the whole player through the loudspeaker, players who are locked in can still use these functions.

e) The medical room will provide 2 medical kits for the player, which can be subsequently exchanged for 8 parts for 10s of time

f) The weapons room will provide 2 stun guns for the player to use

1) The stun gun will paralyse the player or infected in place for 3s, can be used twice and requires a charge CD of 1m.

g) The captain's room will provide 4 copies of the ID card except for the captain, players do not need to open the door manually when they get it, it will open automatically when they approach the door.

h) Escape pods 1 and 2, each with 2 escape pods, each requiring the player to provide 16 parts and accumulate 20s time to repair the escape pod

4. The infected's ability is determined by the number of spores collected, so the infected need to absorb as many spores as possible while disguising themselves

a) Spores are scattered around the planet and the ship, the infected need to absorb these scattered spores to strengthen themselves, but it takes 3s to absorb and the player will turn into a monster when absorbing and players within 5m will hear a special sound

b) The infected can absorb up to 10 spores, and every 2 spores collected will strengthen itself once

1) When 2 spores are collected, the sound transmitted by the absorbed spores becomes smaller

When 4 spores are collected, the spore absorption time becomes 1.5s

When you collect 6 spores, you gain the Infected passive skill, which increases your movement speed when you become a monster.

When 8 spores are collected, the Infected's active skill is acquired

When 10 spores are collected, the skill is enhanced.

5. The Infected can take on a monster form in any state, but its appearance and ability to take damage varies depending on the amount of spores absorbed. All stages except the final stage can be killed by a stun gun, and each time it is hit, it will be frozen in place for 3s, after which it will be invincible for 5s

a) When 2 spores are collected, they can withstand 2 stun guns and the attack slows the normal player for 5s

When 4 spores are collected, they can withstand 4 stun guns and slow down a normal player for 5s, and knock down the same wounded player on the second attack.

When 6 spores are collected, they can withstand 6 blaster shots and attack to slow down a normal player for 5s and knock out the same wounded player on their second attack and knock out the same player on their second knock out

When 8 spores are collected, they can withstand 8 stun guns and their attack slows a normal player for 5s and knocks them out on their second attack on the same wounded player and knocks them out on their second knockdown and can destroy the power supply room (spending 5s to turn into a monster and destroy the power supply room, leaving one of the compartments without power)

When 10 spores are collected, the stun gun can only slow down the infected, cannot be eliminated, and the attack slows down the normal player for 5s and knocks out the same wounded player on the second attack and eliminates them on the second knockdown of the same player, and can destroy the power supply compartment (spending 5s to turn into a monster to destroy the power supply compartment, leaving a compartment without power) and can turn into a monster to destroy the escape pod (input required) (requires the corresponding QTE and accumulates 10s) and cannot be repaired

6、Scene change rules

(a) The outdoor area is a random day and night alternation system, there will be the possibility of daytime or dark opening, if it is daytime the vision is clear, if it is dark, you need to rely on the light source provided by the shape of the plants to find resources.

(b) When entering the airship, the lights of the unpowered areas inside the airship are bright and dim, which affects the player's search for resources, while the powered areas are well lit to facilitate the player's search for resources.

7、Each stage will be prompted by the system to enter and inform the purpose of this stage

a) Players will know their identity at the beginning, the infected will only know their identity after three minutes

8、Winning or losing decision

a) When the number of escaped players reaches 3 or 4, the normal player wins.

b) When the number of escaped players is 2 it is a tie.

c) When the number of escapees is 1, the escaped player wins individually and the infected wins.

d) If the infected player knocks out all the escapees, the infected player wins.

9、After a normal player is hit once by an infected player, the movement speed remains the same, but the running shape of the character changes.

10、Scene interaction rules

(a) Within 0.5m of an interactable object in the scene, a new grab button will flash, press the grab button for special interaction.

b) Dodge class (cupboard, straw, box)

1) Dodge class attributes are 2s in length, with a two second action animation (player character burrows in)

2) Dodge class attribute: there are special props to observe the outside from the inside through a gap

3)Leaving: after entering, the grab interactive grab button is always present, after pressing it again, after a 1s animation, the player leaves from the prop

4) If the player is inside the item inside the hide, the infected interacting with the door can directly knock the player down

c) Blocking class (iron plate, door,)

1) Close to the blocking class prop, a new interaction button is generated in the screen 0.5m

2) Duration of use 0.5s

3) Infected remove blocking class props need 1.5s to remove before they can pass, or go around

11、Rescue rules

a) Rescue needs to be within 0.5m of the player who needs to be rescued (interactive button)

b) 4s required to save

c) The save is accompanied by a save animation (adrenaline zaps into the heart of the downed player)

d) A progress bar is created for the person being saved and the rescuer, located at the bottom of the screen, with a 4s countdown at each time

e) The rescue can be interrupted and the rescuer can choose to stop the rescue (interactive button)

f) After being hit during a save, the player who saves the player can't control it and immediately stops the save and can't be saved within 0.5s

12. Interaction system between players

a) Players can communicate with each other by way of free mikes, but the radio effect will be determined by the distance of the players.

b) Built-in expressions and actions to facilitate mute operation between players.

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